OUR WEAPONS OF CHOICE
THE ROGUE TEAM
Rogue has the most robust base of knowledge and set of relationships in the industry.
We’ve been working with various companies and platform providers for over 20 years, and can help you scale your business to new heights.
Mike is a seasoned content executive with over 18 years of experience in content, games, mobile, partnerships, executive leadership, sales, marketing, licensing, M&A and digital distribution. Prior to Rogue, Mike spent the last 4 years at Kabam running the Worldwide Business Development & Licensing team (Business Development, Hollywood IP Licensing, In-Game Advertising, Digital Distribution, Strategic Partnerships, Corporate Development / M&A, etc…) which was acquired by Netmarble Games in February 2017 and by FOX (Aftershock) shortly thereafter.
Prior to Kabam Mike spent 3 1/2 years as a Senior Vice President of Global Publishing (Business Development, User Acquisition (UA) Marketing, Product Marketing, In-Game Advertising, Monetization, Revenue, Asia Expansion, etc…) at Glu Mobile (NASDAQ: GLUU). Prior to Glu Mobile, Mike spent 10 years at Sprint Corporation holding various roles such as running the games business, working in the innovation team handling business development and finally working as a next-generation wireless R&D engineer in Sprint’s advanced technology lab. Mike holds an MBA in technology management and a BS in Management from Baker University.
Matt’s robust games, technology and industry expertise includes product discovery, qualitative guidance and development, digital media content delivery and distribution, corporate strategy, business development and monetization.
His most recent position was with Apple, where he built the App Store’s Games Editorial team from scratch and managed it for more than eight years. During that time, the games vertical transformed from a small portion of Apple’s digital services into a multi-billion dollar business behemoth.
Prior to Apple, Matt was a cofounder of IGN Entertainment, one of the biggest networks on the internet with more than 68 million monthly users. Over his illustrious 13-year tenure with the company, he served as editor-in-chief and editor-at-large, where he published countless articles and videos about games and technology.
Chinmay is a 11 year veteran of the mobile gaming industry with expertise in technical requirements for appstore platforms and 3rd party SDK integrations, app submission processes and project management.
Prior to Rogue, Chinmay spent 4 years at Kabam as a Technical Project Manager where he streamlined and centralized the app submission process for iOS, Google Play, Amazon and Samsung AppStores across Kabam’s Vancouver, San Francisco, Los Angeles and China development studios. Kabam was acquired by Netmarble Games in February 2017 and by FOX (Aftershock) shortly thereafter.
Prior to Kabam, Chinmay spent 5 years at Glu Mobile (NASDAQ: GLUU) holding various roels such as Device Manager & QA Engineer ensuring app compatibility with every newly introduced smartphone and feature phone and finally working as a Release Engineer/Technical Project Manager handling the app submission process for all Glu Mobile games for all platforms.
Chinmay holds a Masters Degree in Business Management from Golden Gate University and a Bachelors in Computer Science from UMass Lowell.
Chris has a proven track record of building teams, creating original IP, and producing and designing high quality, profitable, on-time, and on-budget games. As Rogue’s studio head, he helps shape and manage the company’s growing portfolio of titles.
Prior to Rogue, Chris designed and/or produced more than 40 games across nearly every platform, garnering numerous awards, generating millions of sales and billions in revenue. His most recent role was at Holospark, where he served as executive producer and lead weapons and combat designer on the original IP Earthfall.
Previously, Chris co-founded and served as chief creative officer at U4ia games, which developed Offensive Combat, the #1 browser-based first-person shooter. Before that, he held pivotal roles at both Activision and Treyarch, where over the course of an illustrious 13-year span he produced and developed such hit titles as the original Tony Hawk’s Pro Skater, Spider-Man, and True Crime: Streets of LA.