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Matt Casamassina

Chief Executive Officer

Matt is an industry veteran with almost 25 years of experience. He cofounded IGN.com, where he held roles from editor-in-chief to editor-at-large, and later built Apple’s App Store games team, which he ran for almost a decade. As CEO, Matt sets and coordinates the execution of Rogue’s vision. He loves games, has an eye for the next big thing, and possesses a wealth of experience in publishing, business development and editorial / marketing.

Chris Archer

Chief Strategy Officer

Archer has been designing, programming, producing and directing games since the early 90s. In his 30-plus-year career, Chris and his teams have built more than 75 games across nearly every platform, with millions of units sold and billions in revenue generated. Having held positions both at top publishers and in the trenches at top developers, he understands both the plight of developers and how to make standout gaming experiences.

Derek Eletich

Chief Operating Officer

Derek has over 20 years experience as a gaming executive and attorney. He’s an expert at scaling fast-growth companies, negotiating and structuring deals, raising capital, mergers and acquisitions, legal, and corp dev. He was previously CEO of Superstar Games, Head of Corporate Development at Funplus, COO at Idle Games and General Counsel at Playdom.

Reggie Fils-Aime

Board Advisor

Reggie is an industry icon with more than 15 years of experience in video games. He is perhaps best known as the former president and COO of Nintendo of America, where he oversaw North American operations for the video game giant and launched such blockbuster consoles as the Wii and Switch, not to mention countless games. The “Reggie-nator” brings his extensive contacts and industry knowhow to the Rogue board.

Jack Tretton

Board Advisor

Jack served as president and CEO of Sony Computer Entertainment America for nearly a decade, where he launched all of Sony’s flagship consoles and handhelds including the PlayStation, PlayStation 2, PlayStation 3 and PlayStation 4. He’s an industry all-star with unrivaled experience, and brings his extensive expertise with indie development / partnerships and traditional brick-and-mortar publishing to the Rogue board.

Chris Carvalho

Board Director

Chris has enjoyed an illustrious career that spans everything from the head of business development (and StarWars.com) at Lucasfilm to the COO at leading mobile publisher Kabam, best known for the Marvel: Contest of Champions mobile series. Currently he serves as the director of the board for Roblox, which is currently valued at $29.5B. He brings his unparalleled mobile experience and relationships to the Rogue board.

Dmitry Grishin

Board Director

Dmitry was the founder of Mail.Ru and leads Grishin Robotics, which was one of the first investors in Rogue. In addition to a passion for robotics, he’s an avid gamer and leads a number of mobile gaming studios, including My Games. Dmitry was an early investor in Ring, which sold to Amazon for $1B. Currently, he leads a new $100M fund focused more on interactive entertainment with emphasis on mobile and online games.

Andre Bliznyuk

Board Director

Andre comes to Rogue from the investment community where he spent more than a decade helping companies raise money and then IPO. He’s a general partner at Runa Capital, a global VC firm which led a recent investment round for Rogue. He brings with him an incredible depth of knowledge about the VC industry, finances, and his unmatched business acumen continues to prove invaluable as the company grows.

Chinmay Banker

VP, Technology

Chinmay is an industry vet with over 15 years of experience. He is spearheading the development of Rogue's proprietary internal CRM/Workflow/Management tools and automation, oversees the implementation of ad monetization, attribution and analytics among other services within Rogue's published games. He brings with him a wealth of experience with respect to technical requirements and processes around platform integrations. Prior to Rogue, he worked as a Technical Project Manager at Kabam (Netmarble acquired Kabam February 2017).

Levi Buchanan

Vice President, Business Development

Levi has over 20 years of game industry experience, starting at Nintendo. He’s always on the lookout for the next big game and innovative studios. Prior to joining Rogue, he did business development for Electronic Arts and Chillingo. His media career includes pioneering IGN’s mobile games coverage and syndicated columns at the Chicago Tribune and MSNBC. When not playing games, Levi’s writing screenplays and making short movies.

Rich Holdsworth

Studio Head

A passionate video games & technology executive with extensive experience in mobile game production and publishing, business systems, digital media and online. Business development specialist and proven business strategist. A 25 year veteran video games business manager, designer, producer and experienced coder, deeply familiar with every aspect of production, publishing and studio management.

Scott Prather

Sr. Director, Business Development

Scott Prather is a gaming and entertainment business leader with 16+ years of experience across the gaming and entertainment industries. Scott has the ability to perform in ambiguous environments, influence decisions across all levels, manage multiple priorities, and drive effective results with a proven track record of implementation of complex deal structures and bringing in top games for top publishers.

Craig Harris

Sr. Design Manager

Craig has specialized in game analysis, critique, and feedback for more than 25 years. As a cofounder of IGN.com, his portable gaming focus put small developers and indie projects on the map. At SEGA and EA he worked closely with partners to bring AAA games to market. At Apple, he was responsible for curating top-tier App Store games for millions of players. Craig has an eye for quality and loves helping developers make their projects shine.

Jillian Bakos

Senior Art Manager

Jillian is an experienced artist with a demonstrated track record of delivering amazing artwork in the video game industry. She has a strong design and illustration concentration with a Bachelor of Arts focused in Graphic Design & Animation from the University of Southern California. Prior to joining Rogue, she worked at Akupara Games and FoxNext Games where she honed her craft. In addition to being an artist, Jillian is an avid video game player and lover of birds.

Swan Lee

Director, Marketing

Swan is a visionary business leader and a solution-driven brand strategist that has spearheaded brand development, integrated marketing methodologies, and product innovation for world-class brands within both CPG and tech industries. Armed with combined proficiencies in creative and operational verticals, Swan has demonstrated success in amplifying brand equity and leading dynamic teams in executing powerful campaigns that exceed business objectives.

Jack DeVries

Content Strategist

Jack is a multi-hat wearing content strategist who has combined his passions for writing, video games, and making people laugh. He got his start at IGN, and has since worked for Roblox and FANDOM, growing audiences and navigating the ever changing world of social media. As a content strategist, Jack prides himself on engaging with audiences and building trust through his authenticity, and believes truly listening to gamers helps make games better.

Joy Connell

Director, Finance

Joy Connell is an accounting executive and Enrolled Agent with over 20 years of experience in corporate finance, accounting and taxation. She has served as a corporate controller for a variety of industries including banking & financial services, CPG, food & beverage, retail and Saas. Joy has built finance & accounting teams for rapidly growing organizations, expanding internally from Mergers & Acquisitions and with Venture Capital backed firms. Joy is looking forward to providing strategic business solutions for Rogue Games while executing the vision of this top-rated game publisher.

Trey Headshot

Trey Atwood


Trey is a Producer/Pin Collector with a head for organization and hands that type almost* as fast as he speaks. Before going Rogue, he ran a client-based Game/Sim Development firm, did a stint making a college's Modeling Simulation curriculum as the Cool Teacher, then drove production at Steamroller Studios for theme park attractions, mixed reality venues, and in one case, a haunted house.

Dante Campana

Dante Campana

QA Lead Test Manager

Dante has been deeply rooted in gaming since he was a wee lad. Starting with the Warcraft III Map Editor and working his way up to Unity, Dante has been running the gauntlet of indie game development for the majority of his life. With a Quality Assurance background in AAA games such as Halo: The Master Chief Collection, Halo Infinite, The Sims 4, and The Simpsons Tapped Out; Dante is very excited to advocate for high quality standards across all of Rogue games.

Christian Basiga

Christian Basiga

Full Stack Engineer

Christian is a Full Stack Engineer with a wide breadth of technical experience. Prior to Rogue, he worked on a myriad of aviation research projects (SBIRS) under government contracts, taking them from prototype to production. Christian is fluent in javascript, java, as well as python, and has always had an interest in game development. He has participated in many game jams using Unity and will be contributing to the development of pivotal internal tools to help Rogue drive operational success.

Glenn Ige

Glenn Ige

Senior Manager of Platform

As a veteran of the games industry, Glenn has invested over 20 years in the space, working closely with partners in publishing, producing games for both console and mobile platforms, leading projects on the manufacturing of game peripherals, and running operations for major games licensees. Glenn looks forward to working closely with key partners and developers to make incredible titles for Rogue Games.